As per the analysts at Appmagic, the game has been downloaded more than 8.5 million times and the players have spent almost $24 million on the game. Among all the users who downloaded the game, the US users alone account for 26% of all downloads. Further, followed by Japan, Brazil, and South Korea, with 8 percent, 8 percent, and 11 percent of the market share respectively. Interestingly, the revenue has been split almost evenly between Android and Apple’s App Store, with $11.3 million and $13 million earned by the respective stores. With this percentage, US players make up 43% of all the revenue earned, followed by South Korea at second place with 23%, Japan with 8%, and Germany with 6%. Despite many players being unhappy about the implementation of Diablo Immortal’s microtransactions, this achievement has been made by the game. However, the game isn’t available for the users of the Netherlands and Belgium because of the game’s use of loot boxes. Even though the game has generated strong revenue, Diablo Immortal has received some mixed reception from the players. The game’s Metacritic user score had dropped to 0.2/10 earlier this week. This is the lowest Metacritic user score in the history of the website.

Diablo Immortal had the lowest number of users last week

During the last week, Diablo Immortal, which now has millions of downloads, had the lowest user score among all the PC games ever on Metacritic. This news came a week after it was noticed that it costs £88,000, which is $ 110,000 to upgrade a character in Diablo Immortal completely. Here’s another great news for all the players of Diablo Immortal. Recently, Blizzard has confirmed the news of launching Diablo 4 for PlayStation 4, PC, Xbox One, Xbox Series X/S, and PS5 in the coming year, ie. 2023.

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